Attachments

Attachments are element specific modifications for weapons, which are boosting the different properties of the weapons. Only one modification can be equipped per weapon.

Properties
There are 4 types of boostable properties.





Rate of Fire: The rate of fire can effect weapons in two ways. On the one hand side it reduces the cooldown of the triggertime between two shoots, on the other hand it increases the shooting speed of all burst and automatic weapons.



Reload Speed: The Reload Speed reduces the time for switching the magazine. It is recommendable to make use of a faster reload speed, for weapons with a little amount of ammo, a high damage and a long reload time. (like Rocket Launchers)



Magazine Size: The ammunition which can be shot until you need to reload.



Damage: The amount of damage which the bullet deal on every destroyable object.

Equip an Attachment
To equip an attachement click on the inventory (backpack symbol) in the home-scene, select a equiped weapon and klick on the attachment slot (with the puzzle image inside). A window now opens in the lower area, where you can choose one of the attachements which is fitting to the specific element of the weapon. If you haven't crafted anything before you will see a empty window with a hint.

Good to know:

In the end every attachments, except the damage increasing once, will effect the rate of fire per minute (ROF/m) of a weapon. If you for example reduce the reload time you will be able to shoot more bullets in a minute. Therefore it can be more usefull for some weapons to decrease the reload time instead of increasing the rate of fire by it self. That means it completely depends on the weapon - try always to influence the highest value of each weapon.

To get a calcualtion of the specific ROF you can switch the different attachments inside your equipment. The game will calcualte the ROF by it self and you can compare the values.